Thursday 31 December 2009

Happy New Year.

This is going to be one of those annoying posts about that place called "Real Life" I hear so much about. So, a warning, if you don't want to read such things, don't scroll down.

I'm always very cynical of the New Year celebration; I've always viewed it as a poor use of the Gregorian calendar as an excuse to get drunk -- it's a new year every day: every time the Earth reaches an arbitrary point along its orbit, it will have been just shy of 365.25 Earth Revolutions since it happened the last time. January the First isn't even notable in cosmological terms: it isn't a solstice, for instance.

Nevertheless, my life needs changing, thus, in-keeping with what I consider to be a less cynically inclined spirit of New Year, I've made some resolutions that I intend to stick to.

1. Play WoW less.
Oh, I know, you're all smirking that it's one of those resolutions or Lent sacrifices like "give up chocolate" -- it never happens, right? Fortunately I have a brand new shiny Xbox to keep me occupied. That sounds like I'm just switching one vice for another -- and, to an extent, there's some truth in that. It will, at the very least, get me into another room of the house. My bedroom, in which my computer resides, is up two flights of stairs, and feels like a bit of a crow's nest a lot of the time. Any excuse to push outwards from that and not feel bored or exposed would be very nice.

2. Fix my sleep pattern.
This is code for "Go to a doctor", which is a more general thing I need to do. You'll notice that quite a few of these blog posts go up either in the early hours of the morning (like this one), or even earlier than that: 2-4am, say. Rest assured, I am British. The reason why I might as well be on CET rather than GMT is that my sleep pattern has been messed up for the past two years or so, except on select days when the stars choose to align, or when I'm in a certain person's company. No matter what I try: Pulling all-nighters, taking courses of sleeping tablets ... nothing stops me from being awake until 4-6am whereupon I go to bed out of sheer exhaustion. It would be nice to go to bed for the sake of wanting sleep, rather than because my body quite literally can't keep itself awake any longer unless I push it into an all-nighter, with which it punishes me by stubbornly refusing to let me sleep until my usual time the following night (early-morning). This will help me with ...

3. Get a job.
I'm a graduate in a recession. Things have been bleak the past few months for graduates, with most jobs going to people who already have experience of the relevant workplaces. Having never worked in a "proper" environment, this puts me at a severe disadvantage to the legions of other out-of-work people. Fortunately, I do have unofficial, casual leads which I will follow up this very weekend, since I am going to ...

4. Be more open with those I love.
I finally had a long argument yesterday with someone with whom over the past couple of months I've been having a long, slow period of friction-building tension due to a lack of communication. She lives 400 miles away, in the city where I went to University -- Exeter -- whither I long to return as soon as possible. She is what I would call a "Very long-suffering friend", and we go through far too much strain and stress for one another. Fortunately this fued has been, mostly, resolved, and it only remains for me to hop on a train in three hours' time to go down there and celebrate the turn of the decade in her company.
Resolution 4 is already being put into action, since it is the reason for this post's creation: being open with whatever readership numbers I enjoy here. A lot of love goes into making Anathema understandable, easy to read, and overall as accessible as possible; same goes for Gone Blogal. So, to my silent readers, my vocal readers, and to my whole TWO! (2!) followers, I love you all: go out and enjoy the arbitrary starting point of 2010.

Sunday 27 December 2009

"Until Cataclysm".

I have been looking with hungry eyes at Icecrown tanking gear for my Death Knight. Now, I know that I resolved to be a DPS through and through on my Death Knight this time around, but I've found it quite enjoyable to itemise myself differently to other tanks. Namely, I love +armour items, so I've picked up all that I have access to, giving me a 2,352 boost to my armour; roughly a 3.2% boost to mitigation (from 62.42% to 64.46%, both numbers with Horn. None of those numbers are typos -- that's the way armour diminishes.)

Anyway, I was looking at these, which I'll very likely never get -- they cost 8 Primordial Saronite, after all. And I happened to scroll down to that particular comment I've linked to. I thought it would be good at this late stage of Wrath to remind everyone of what "Until Cataclysm" actually means in terms of upgrades.

When Wrath was launched, Ensidia, in their iLvl164 epics from Sunwell, went straight into Naxxramas and cleared it. They complained that it was too easy. It wasn't. It was intentional. The way that gear has been designed after TBC is that the uppermost tier should be usable in at least the first raid of the new expansion, in order not to result in "Green is the new Purple" syndrome which afflicted people in the transition from Vanilla to TBC.

Now, let's look at some numbers, just to point out that this is something we can extrapolate reasonably from existing data:
BT/Sunwell Epics: iLvl 151/159-164. WotLK Heroic Epics: iLvl 200
Icecrown Epics: iLvl 251/264/277. Cataclysm Heroic epics: iLvl 300. It would make sense from the pattern that Cataclysm epics will be 300.

So, why is it that iLvl 164/264/364 epics will be viable for content from which, pre-farming, you can pick up iLvl 200/300/400 epics? The answer to that is itemisation. Blizzard has said* throughout Wrath that items are not perfectly itemised with every stat you could possibly want straight from the first tier of raiding because it's boring when a new tier comes out and the only gear-picking you need to do is "Well, this one gives +5 SP/Haste/Crit/Int/Stam, so that's my upgrade!". This is why, though we are getting somewhat simplified stats in Cataclysm, we're also getting the option of "Reforging" items -- adjusting their stats slightly to get them slightly more in-line with whatever stat we will want to focus on (Most likely, for us, Intellect, since it'll give spellpower, of course... But we'll see!) -- this forces us to think about our gear if we want to min/max.

We have also seen blue posts saying that Icecrown gear is far more perfectly itemised than any previous tier, because it's built to last.* Again, let's look at previous evidence. This comparison is between the BiS-crafted Sunfire Robe of Sunwell and a Priest's Tier 7.200 robe. Because Spirit was nigh-useless to us in 3.0.8 (A mere 11% spellpower from spirit thanks to talent and glyph. Remember those days? 11%!), the Sunfire Robe destroys the Tier 7 -- you could re-gem Hit rating wherever you would like in order to make up for it: your Tier 6.5 gear would be competitive, if not better in slots such as these; at the very least it would enable you to get into Naxx.

So, certainly it is the case that those legs, and every other item of iLvl264, and some of 251, will be viable in the Plain of the Elements (Which I think is going to be the first raid, but it might not be. We'll see the order in which they choose to do them when they give us more info). "Until Cataclysm" isn't quite right, and it suggests that you'll be sharding all your purples a week before the expansion launches just to get some final gold sprees from the abyss crystals. Instead, Icecrown loot will be useful "Deep into the Cataclysm raid on Normal difficulty".

*All quotes are without their respective sources, because I don't want to spend ages trawling through MMO-Champion to find them. Just trust me that they exist, though.

Thursday 24 December 2009

Anathema 1.3 LIVE.

Pseudo Power has never been so understandable.

Oh, right ...

I totally forgot to mention that on Monday 21st, Fancy Hat Club completed A Tribute to Insanity (10-player). I was on fire.

I now wonder how much nagging it will take to get everyone willing to do A Tribute to Dedicated Insanity. (And we still need to do Herald of the Titans.)

Maybe if I wish it from Santa. He owes me big-time after he failed to make the Gunship drop my telescope.

Merry Christmas, everyone.

Wednesday 23 December 2009

@Paolo: Planning for Tier 10.

My fine, Discipline-based fellow Priest Paolo has created a thread about gearing philosophy for Tier 10 -- weighing up the benefit of the Tier 10 set bonuses for Discipline against the gains of taking the SP/Crit/Haste bonuses available from non-set pieces.

The post is here, and you should go and read it before reading this post, since this is a direct response which was too long to fit in the comment box under the blog post itself.

Sunday 13 December 2009

Anathema 1.3.

The new incarnation of the Anathema Shadow Priest guide will not be 100% complete until all database gaps on Wowhead have been filled and I can compile the appropriate BiS lists, and fiddle with them until I've come up with something I find to be correct. This will take some time; however, certain areas such as the Icecrown Citadel section of the "Specific advanced advice" will be updated as I gain experience of the fights. I will also try to make the "Pseudopower" section more informative and relevant to all tiers of play -- at the end of the expansion, this is substantially easier to do because I can suggest gear progression paths.

It'll take a while, but it'll be worth it.

Possible spoilers, just for the sake of it: My 10-man-H BiS list might contain a staff.

Friday 11 December 2009

3.3: Overall first impressions.

I've had a few days to digest the main parts of the Icecrown Citadel patch, not only from my own class/spec perspective but from a more general perspective of the main features touted in the patch notes. So I'll divide it up appropriately from the specific to the general:

Shadow Priest DoT Haste Scaling

Well, let's be honest, what can anyone say but "awesome"? It's far from being an overpowered change -- it sits just nicely in with the buffs that almost all classes have received. Unfortunately, the one fight on which I would have excelled -- Deathbringer Saurfang -- I have yet to DPS. I switched to Discipline for that fight because I was worried that we might need three healers. Turns out we didn't -- the healing was manageable. I've not yet noticed an increase in my DPS because, in new content, I am more tentative of other fight mechanics at first. I have a feeling that the DoTs are the only reason I managed to come second on the Marrowgar meter, though.

Icecrown Citadel 5-man instances

Forge of Souls

I wish I could get into this more than once per day on Heroic without going through the randomiser. I had spoiled it partially for myself with the PTR sound files of Bronjahm's voice. The music while fighting him, though, makes it so much better than I could have anticipated. POWER-JAZZ. Additionally, of course, the instance music in general sets that mood. If you know that there is a James Brown-esque boss, you instantly notice the Hammond organ solos mixed in with the general spooky vibe that the place is intended to convey.

Devourer of Souls is somewhat annoyingly voice acted and you only get the hot Desire-esque face and voice if your group isn't decked out in 245 epics and zerging him super hard. The loot, however, is brilliant. Blizzard knew exactly what it was doing when it designed that boss and wanted to give maximum nostalgia to anyone who was in Black Temple.

Pit of Saron

This is where things start getting brutal in terms of difficulty. The trash pulls in FoS are more annoyingly-positioned than anything else. The trash in here, though, hits very hard. Magic damage is in the 10k region and melee damage 4k per strike. I feel that Scourgelord Tyrannus's initial conversion into Undead of the Coliseum Champions is not particularly well done -- they're turned from 330k-HP elites into 5k HP normals. I get that the idea trying to be conveyed is that he can turn them immediately, but another point of the Scourge is that the more powerful you are in life the more powerful you become in Undeath. Additionally, because they have so little health, and because Jaina only spawns at the instance entrance when you're already close to pulling the first trash mob yourself, her own "Empowered Blizzard" spell gets unnoticed as you just zerg through the non-elites yourself.

I feel, therefore, that the introduction to this instance is a bit poor -- in terms of specifics, though, rather than overall concept. I see what they're gunning at, but they don't tune the mobs correctly for what they're trying to convey elsewhere. Jaina should spawn much sooner from when you move away from the portal, and the Undead that Tyrannus spawns should be more powerful: it would give both Jaina and the Scourge a more realistic sense of their respective powers.

To move on with the actual instance, though -- Ick is fairly well-designed, but Pursuit (as yet) does not have a "non-tank" modifier -- i.e., it's possible for Pursuit to be trivialised 20% of the time because the tank can be targeted with it. Garfrost's adds are irritating to try to tank, because they are so spread out, and the platform itself lends itself to irritation on the melee DPS side of things. The idea is that, when Garfrost forges a new weapon, it gives you plenty of time to wipe your stacks of his Permafrost debuff by LoSing it. But for a Death Knight, say, with self-removal of the debuff, it's just inconvenient time-wasting because of the distance away to which he jumps. The trash before Tyrannus's gauntlet is the most brutal part -- heavy melee and magic damage, and if you don't have a disease dispeller, or people who read tooltips, you're a bit screwed. Tyrannus does win this instance's Best Voiceover award, though I deducted points for him being American. It would be nice if Blizzard were to get some British actors in when they want that type of voice, rather than Americans who can just affect a fairly decent accent.

Halls of Reflection

This is one of those instances where, if you don't know what you're doing, and you overgear the instance, you'll have minor problems resulting from mistakes. If you don't know what you're doing and you're in appropriate level (Ulduar-level) gear, you'll wipe. If you do know what you're doing and you're in appropriate level gear, it'll be a challenge, but not impossible. It is very well tuned, and I really hope Blizzard doesn't nerf it owing to people complaining that it is "too hard". Falric is an excellent DPS check and Marwyn is a superb group balance-enforcer. Either you have all four decurse bases covered, or you'd better have a damn good healer.

The lore retcon, ignoring a key questline in Icecrown, is rather annoying. There are some weak arguments that can be conjured up such as "Tirion is blinded by his zealotry to see the need for a Lich King", but I don't exactly understand how Blizzard is going to pull the "This new Lich King [Possible spoilers: Bolvar. Well, honestly, it's pretty obvious.] is good and/or won't destroy us!" rabbit out of the Lore Hat without the whole thing being comical.

The Escape from the Lich King event has just one flaw in it, which you only experience once but which is pretty silly: To activate the event, you have to talk to Jaina/Sylvanas. This is not indicated in any way by the hero, nor is it implied by what they say -- they say, quite clearly, "I can't hold him for long, we must run away RIGHT NOW!" -- so what my group did was run down the path. Then someone noticed that nothing was happening, so they went and talked to Jaina. The event started, and all four of us were on the other side of the first ice wall when it appeared. Instawipe. Irritating. "Make your preparations with great haste!" would convey the same sense of urgency without implying that the event starts with no player-given cue. Aside from this design flaw, the event itself is excellent. Watching Arthas inch closer and wondering if you have enough time to kill this mob before he unleashes wintry instadeath on you is quite scary, even after the first time.

Overall

Blizzard said it would be epic. It is epic. The whole three instances back-to-back form a 5-man raid more than a set of 5-man heroics. You really feel like it's easy to screw up and wipe, even if you're overgeared. Priests, naturally, should dust off their Shackle macros (Yes, you should have it macroed) and have a raid mark keybound to indicate a Shackle target.

Looking for Dungeon system

A success, without a doubt. I think the gear-matching system is a bit squiffy, as it seems to match players of equal gear, rather than matching "less experienced players with more experienced players" as Blizzard diplomatically puts it -- so it feels like the rich are getting richer and the poor ... not poorer, but certainly richer at a slower pace -- but maybe it's as golden for people in Tier 7 as it is in Tier 9.

The removal of /rw in parties has to be reversed, though -- or a /pw (Party Warning) command needs to be added. It is very irritating to have one's /rw Pulling %t now! macro disabled and having to resort to /s.

I will look forward to using this on my lowbie alts. It might even encourage me to level them solo instead of relying on the 3-man static group I occasionally enjoy on my shaman.

The one problem, of course, is Additional instances cannot be launched. Please try again later. Hopefully this will be fixed somehow.

Icecrown Citadel 10-player

"Balanced" is again the word to be used here. It was quite easy for us, but we're decked out in iLvl245 epics, which is a whole tier above the intended range for ICC10N. It is also epic. I would like to pick out two aspects I particularly like:

Trash

I think that Blizzard now has the balance perfect in terms of trash tuning. Good trash, to my mind, fills three purposes:

1) Prepares you, either through abilities or through mental strain, for the boss it prefaces. Some of the best examples of this were found in Ulduar: Dark Rune Thunderers before Thorim and Faceless Horrors before Vezax are the two strongest examples of direct mechanic training. Deathwhisper trash has such mechanics: some of the trash gets raised as an undead copy of itself once it falls, and the large single pulls demonstrate the importance of spreading out.

2) Can wipe you. This should not be in an overpowered sense, like Ulduar first-week trash being overtuned in 10-man, but rather it should feel like you need to use CC and you need to be careful, alert and awake to make it through.

3) Should be short. If it goes on for too many corridors, trash is just a waste of time that serves less and less of a purpose the more you increase its frequency.

These three rules serve one overall aim: for the whole instance to be fun -- not just the bosses. If you keep the trash short but hard-hitting, such that people take as much time over four hard packs of mobs as they would ten or twelve easy packs, then you create a much more enjoyable feel about it. It's boring when trash is a faceroll but goes on forever, and it's also boring when trash is too hard but goes on for a long time (see Tempest Keep trash). It's much more fun when you reach Deathwhisper and you can see that, yes, there is trash, but it's just four packs. It makes you more likely to take your time and enjoy taking your time.

The pace of the whole instance so far is enjoyable, and the remaining wings will be worth the wait. Some of the achievements for the Glory meta will require four weeks to get used to (I'm looking at you, I'm on a Boat), so the leisurely pace we can afford to spend is welcome.

Storyline

5-man retcons aside, the story in Icecrown is proving to be epic. I won't spoil anything, save to say that what happens after you kill Deathbringer Saurfang is rather moving and (on the part of certain characters for whom jerkassery is par for the course) surprising.

Disenchant button

Thank you, Blizzard. <3

Quest Tracker

Apparently it's inaccurate as hell for some categories of quest, so please do send in bug reports if it tells you to go somewhere that ends up being false according to the facts (Searched through Wowhead, of course).

Sunday 6 December 2009

Emblems of Frost

Emblem of Frost, the new token. This is a brief run-down for the ten-man raider in terms of accessibility.

10.251: 60/60/95/95/95 Emblems required.

When 3.3 drops, we can get 6 Emblems immediately from running through the new 5-man dungeons, starting with this quest. Handily, they're all one questline -- except the final one, which currently says on Wowhead "Repeatable", though I suspect that's just a PTR UI bug.

2 Emblems per day from the random heroic, of course.

5 per week for the weekly raid quest -- let's be honest, this is going to be hilarious. Either you get Marrowgar, whom you will kill as a matter of course for the sake of progression anyway, or you get to kill a boss from a previous tier of instance, which, unless you still wish to clear ToGC10 (which you may still want to do), will mean nothing more than steamrolling that boss with 1-3 tiers' worth of outgearing. A nice easy warm-up to a Wednesday progression night if ever there were one.

8 Emblems per week (initially) from the first wing (four bosses) of ICC. This will be the case for anything between 2 to 4 weeks, depending on Blizzard's final decision regarding gating.

4 Emblems per week (And, presumably, a shot at the pinata for Tier 10 gloves or legs!) from Toravon the Ice Watcher on 10 and 25-player [pending Season 8 release]. Fight mechanics can sort-of be seen here, though I want to strangle that Mage for having no raid frames at all. It's like Koralon, except the flame patches (Ice patches, in this case) come alive; and, instead of Meteor Fists, Toravon will just do a knockback on the tank, so tanking him up against a wall seems to be the standard.

So, 6 emblems to start you off, plus 14 + 5 + 8 per week for the first three weeks or so (until a new wing of ICC and VoA comes out)
Week 1: 33 Emblems
Week 2: 60 Emblems
Week 3: 87 Emblems. [Potentially +4, since Toravon might be released here]
Week 4: Yay, I pick up some Tier 10. \o/

My shopping list priority, if you're curious, goes Helm --> Chest --> Shoulders --> Gloves. After that, I'll be saving up all my EoF for Primordial Saronite, my priority there being Legs --> Boots.

Total EoF shopping list cost: 95 + 95 + 60 + 60 + (23 * 8) + (23 * 5) = 609.

I can see my Death Knight's EoF contributing to the Primordial Saronite costs to speed things up significantly.

In completely unrelated news I had four glasses of wine with dinner and woke up about an hour ago hungover.

Friday 4 December 2009

Henry Hatsworth

If you have a DS, and any sense of taste, you will get this game.

Thursday 3 December 2009

Hybrid Tax

There was a Ghostcrawler post recently that outlined, in proper detail, the logic behind capping Hybrid DPS just below that of a pure DPS class.

Tonight, we got Tribute to Mad Skill after wiping only once on Anub'arak, through nothing more than bad luck.

We almost wiped the second time because our main-and-off-tank-encounter-breaking-Paladin-healer died at around 7%.

We survived because both of our hybrid DPS -- Chayah and I -- switched to spam healing the tanks to keep them alive, with occasional support on Pen Cold healing so that our Discipline priest could provide Penance etc. Once our Anub tank had been stabilised after a Frost Slash that triggered her Ardent Defender, I switched back into Shadowform and continued to support nuking Anub'arak.

49 Attempts. Mad Skill. Cause? Hybrids.

That is why we are taxed. Accept it.

And we both still did over 5k DPS.