Monday 3 May 2010

SHeroics.

Meet the Fungineers:
Sinespe, Hand of A'dal: Undead Shadow Priest
Isolde the Patient: Undead Discipline Priest
Fermy of the Nightfall: Blood Elf Holy Paladin (And Kartok the Patient: Blood Elf Beast Mastery Hunter)
Twilight Vanquisher Zorzil: Troll Protection Warrior
Starcaller Drenera: Undead Arcane Mage (And Cherana: Blood Elf Protection Paladin)

Together, we are Touched by a Troll. We intend to be a 10-man raiding guild in Cataclysm. We are transferring to Stormrage, where there are actually good people. (Cyclone-EU is a fantastic battlegroup. Frenzy, on the other hand, has Magtheridon in it. Oh dear.)

To tide us over until Cataclysm actually gets launched, we intend to get a decent raiding base together and clear some ICC content. And, while we wait for that, to get us noticed, we are doing SHeroics.

"SHeroics" is a term we coined from calling what we were doing in Heroics "Shenanigans". "Heroic Shenanigans" became "SHeroics". SHeroics are Heroic Hard Modes. "But, Chris, 'Heroic' means 'Hard mode' already!" Well, yes, but have you seen Wrath 5-man Heroics? They're a joke. You can't really call them "Hard".

So, what are Heroic Hard Modes? Simple, really: engaging multiple bosses at the same time, and killing them one-by-one.

This post is a trial-run of the formula I will be using on our guild site, which will hopefully have a blogging section. There will be Youtube videos of the kills when my lovely companions have worked out how video editing works. We have already done one SHeroic -- Nexus -- and we have been experimenting with Utgarde Pinnacle. So, without further ado:

SHeroic Nexus
Bosses engaged:
Ormorok --> Anomalous --> Telestra.
Kill order decided: Anomalous --> Telestra --> Ormorok
Toons used: Sinespe, Isolde, Cherana, Zorzil, Fermy.

After some experimentation, we found that the only way this was going to work was to clear all trash and pull backwards through the instance from Ormorok. We had accidentally killed the Alliance captain during trash clearing, so killing all four bosses will have to wait for another time.

So, we pulled Ormorok, then worked our way back through a sea of respawned mini-lashers (The Aura of Regeneration mobs) to get to Anomalous. Cherana and Fermy went with Ormorok towards Telestra. Zorzil, Issy and I ran up to Anomalous to pull him. While on the move towards Telestra, I was killing the Chaotic Rifts to limit the adds we had. Upon reaching Telestra, our priority was to kill Anomalous first, since the number of adds was ludicrous. The combination of Telestra's AoE "freeze" stuns and Ormorok's Crystal Spikes was brutal, as was all the damage from Chaotic Rifts, adds, and Telestra's Blizzards, fire bombs and Gravity Wells. I died at around 30% of Anomalous' health, but that was the majority of the challenge: identifying which of his Chaotic Rifts was generating his immunity shield. Once that was overcome, the rest was relatively straightforward.

Attempts required: 2. (1 wipe, 1 kill).
Achievement name: "There's Plenty of Them to Go Around. [10]" Sequential achievement. Next achievements in sequence: "There's Even More of Them to Go Around. [25]" (O->A->AC->T Kill A Kill T Kill AC Kill O); "Chaos: It's Not Just a Theory. [40]" (Overview: " Pull O Pull A Pull AC Pull T Kill A Kill T Kite to K Kill O Pull K Kill K Kill AC".)

The beauty of SHeroics is in inventing these achievements. You can come up with various ways to pull, deal with and kill bosses, and the combinations you come up with will have varying levels of difficulty.

So watch this space for more Heroic Shenanigans.

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