Now. Once more, I'll deliver the disclaimer that this is still PTR stuff and it could all change. Additionally, I will say that my numbers are of a 10-man-heroic BiS list, and thus the numbers do not necessarily apply to any other gear set, above or below.
This is my BiS wishlist. I decided to have some Simcraft 3.3.0 fun with it. Firstly, I did some basic controls:
3.2.2 average DPS over 300-second fights, 10,000 iterations, full raid buffs: 7514
Scale Factors (Normalised):
Spirit: 0.35
Int: 0.23
Spellpower: 1
Hit: 1.45
Crit: 0.73
Haste: 0.69
3.3.0 average DPS, same conditions: 8726 DPS
Scale Factors (Normalised):
Spirit: 0.55
Int: 0.22
Spellpower: 1
Hit: 1.17
Crit: 0.74
Haste: 1.36
Then I started to have some fun with it. First test: Changing all "potent" gems to "Reckless":
8789 DPS
Scale Factors (Normalised):
Spirit: 0.56
Int: 0.23
Spellpower: 1
Hit: 1.25
Crit: 0.74
Haste: 1.31
Second test: Changing all "runed" gems and all "potent" gems to "Reckless":
8833 DPS
Scale Factors (Normalised):
Spirit: 0.55
Int: 0.20
Spellpower: 1
Hit: 1.28
Crit: 0.73
Haste: 1.14
Third test: Changing all yellow sockets to Quick King's Amber, and all red sockets to Reckless Ametrine:
8827 DPS
Scale Factors (Normalised):
Spirit: 0.56
Int: 0.20
Spellpower: 1
Hit: 1.14
Crit: 0.71
Haste: 1.09
So the third test took it too far -- as predicted in my previous post on the subject, socketing as many Quick gems as possible causes too much spellpower decay and the haste scaling loses its potency. There is something to be said for changing Potent to Reckless, but beyond that it starts getting a bit silly and expensive for not very much reward. And, besides, this is only tier 9 gear -- when patch 3.3 does hit, we'll be wanting to replace it all.
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